
USC Student Games Showcase
Koa
Koa is a puzzle platformer where you GROW the platforms.
Koa needs your help to save his home forest of Ekos! Let your imagination guide Koa: grow and cut enchanted branches to help him traverse his perilous path and free the spirits of Ekos from an insidious dark magic!
With 10 gorgeous levels to complete, each with a number of solutions bounded only by your imagination, you won't want to leave Ekos until you've freed every one of Koa's friends. And make sure to earn Gold Stars by beating each level with as few branches as possible - there might just be something in it for you...
For more information, visit
https://koagame.com/
Platform:
iOS
Team
Direction
Game Director - Sam Kushell
Production
Lead Producer - Kevin Yan
Art Producer - Madhuri Deo
Associate Producer - Dhruv Bhuta
Design
Lead Designer - Richard Flores
Level Designer - Buting Xu
Level Designer - Sheehan Ahmed
Engineering
Lead Engineer - Noah Koecher
Engineer - Yun Tian Xu
Engineer - Yue (Joyce) Zhu
Engineer - Sam Kushell
Audio
Audio Lead - Joy Cheever
Composer - Anthony Sabatino
Audio Engineer - Noah Koecher
Usability
Usability Lead - Fiona Cahill
Usability Researcher - Zheng Zhuo (Elsa) Liu
Art
Lead Level Artist - Kristian Bansil
Lead Concept Artist - Leo Liu
Art Director - Chloe Kim
Art Director - Shurong Cui
VFX Artist - Madhuri Deo
VFX Artist - Sam Kushell
UI Designer - Patricia Ho
Animator / VFX Artist - Buting Xu
Animator - Heidi Cho
Marketing
Marketing Consultant - Zach Frischer
Narrative
Narrative Consultant - Delani Wolf


