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Koa

Koa is a puzzle platformer where you GROW the platforms.

 

Koa needs your help to save his home forest of Ekos! Let your imagination guide Koa: grow and cut enchanted branches to help him traverse his perilous path and free the spirits of Ekos from an insidious dark magic!

 

With 10 gorgeous levels to complete, each with a number of solutions bounded only by your imagination, you won't want to leave Ekos until you've freed every one of Koa's friends. And make sure to earn Gold Stars by beating each level with as few branches as possible - there might just be something in it for you...

For more information, visit

https://koagame.com/

Platform:

iOS

Team

Direction

Game Director - Sam Kushell

Production

Lead Producer - Kevin Yan

Art Producer - Madhuri Deo

Associate Producer - Dhruv Bhuta

Design

Lead Designer - Richard Flores

Level Designer - Buting Xu

Level Designer - Sheehan Ahmed

Engineering

Lead Engineer - Noah Koecher

Engineer - Yun Tian Xu

Engineer - Yue (Joyce) Zhu

Engineer - Sam Kushell

Audio

Audio Lead - Joy Cheever

Composer - Anthony Sabatino

Audio Engineer - Noah Koecher

Usability

Usability Lead - Fiona Cahill

Usability Researcher - Zheng Zhuo (Elsa) Liu

Art

Lead Level Artist - Kristian Bansil

Lead Concept Artist - Leo Liu

Art Director - Chloe Kim

Art Director - Shurong Cui

VFX Artist - Madhuri Deo

VFX Artist - Sam Kushell

UI Designer - Patricia Ho

Animator / VFX Artist - Buting Xu

Animator - Heidi Cho

Marketing

Marketing Consultant - Zach Frischer

Narrative

Narrative Consultant - Delani Wolf

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