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Soulfarer

Soulfarer is a mixed reality game that innovates on the way shoulder pain rehabilitation is conducted for manual wheelchair users. Soulfarer improves the traditional process of physical therapy by adding an immersive gaming experience that is engaging, authentic, and useful for both patients and therapists.

In the game, you are a Mesoamerican shaman, able to commune with nature, cast spells and manipulate the natural world around you. Soulfarer immerses the patient-player in this fantastical setting as they are guided to use their in-game abilities in ways that mirror and facilitate rehabilitation exercises for shoulder injuries.

For more information, visit

https://soulfarer.com/

Platform:

Mixed Reality, Proprietary rig

Team

Direction

Game Director - Lance Newby

Product Owner - Marientina Gotsis

Production

Producer (Fall 2019) - Alyssa Moatlosz

Producer (Spring 2020) - Paul Gioeli

Associate Producer - Peter Kasper

Design

Lead Designer - Jiaxuan (Olivia) Lin

Level Designer - Weston Bell-Geddes

Engineering

Lead Engineer - Bhavin Shah

Lead Engineer - Edwin Sookiassian

Engineer - Jeff Pin-Chuan Chen

Engineer - Jessica Zhu

Engineer - Peter Yang

Audio

Music Lead  - Jersy Vazquez

Composer - Lorenzo Carrano

Composer - Jeremy Tisser

 

Usability

Usability - Morgan Kugliowski

Usability - Wendi Wu

Art

Lead Artist - Katie Zhao

Concept Artist - Emily Pelligrini

Concept Artist - Amanda Graf

2D/3D Animator - Devaun Hebert

3D Designer - David Guevara

Marketing

Marketing Consultant - Tai Grevious

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